V1.01
Into the Voidscar » Devlog
Game Update Summary
World, NPCs, audio, combat, UI, and crafting changes.
World & Environment
- Towns are now fully walled in, with more foliage and children added.
- Added a few castles.
- The Scar area has been replaced with a Volcano biome/area, with nicer lava textures.
- Added a spiral bone staircase in the Scar/Volcano biome leading to the boss room.
- Boss room has more textures.
- Added butterflies and birds.
- Increased distance between towns.
- Added better pathways and improved pathing.
NPCs & Towns
- Most/all NPCs now have limb articulation.
- Removed building doors and fixed interaction menus.
- Quest NPCs are easier to find and have shorter roaming distances.
Audio & Ambience
- Added game music.
- Added boss music.
- Added more ambient noises.
Combat & Animation
- Updated attacking animations.
- Reduced overall monster sizing.
UI / Quality of Life
- Minimap changes.
- Changed the settings/admin menu appearance.
- Fixed click-to-walk.
Crafting & Progression
- Added functional crafting stations: Fletching, Smithing, Smelting, and Cooking.
- Added tiered axes/pickaxes — you now need the right level to wield them, and you can’t cut trees or mine rocks without the proper tool.
Overall: The update focuses on world immersion, audio atmosphere, NPC polish, UI fixes, and deeper crafting progression.
Files
IntoTheVoidscar.zip Play in browser
38 days ago
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Into the Voidscar
An RPG game about killing a demon and reclaiming the safety of the surrounding towns
| Status | In development |
| Author | MTRider |
| Genre | Adventure, Role Playing |
| Tags | Atmospheric, demon, detailed, Fantasy, First-Person, Music, purple, Singleplayer |
More posts
- Closeup view for the worldboss - The Ashen Sovereign of the Voidscar35 days ago
- V1.0 - Release38 days ago
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